FunVice

General => General Discussion => Topic started by: HRD on March 01, 2021, 12:00:08 pm

Title: FunVice Version 0.7 Release (Story Update)
Post by: HRD on March 01, 2021, 12:00:08 pm
FunVice 0.7 Release. The Story Update.

Added a new gamemode, the Story mode. The story mode puts the player on the character of David. A survivor in an apocalyptic world in FunVice.
You'll be able to do missions, tasks, and most importantly kill wanderers in the new story gamemode. Story mode includes NPC's and dialogues that make the story feel more realistic.


Story Credits:

Story and dialogues writer - Xhefri
NPC AI script - Angel.OfDeath / Xhefri
Basic Zombie Object - Athanatos
Custom Content Assistant: Sebastian
Cop Zombie Objects: GTA San Andreas (Fixed by Sebastian)
Skins/Object models: From GTA San Andreas and Vice City. (Converted by Xhefri)
Custom Files Source: www.libertycity.net
Map Editing: GTA Raccoon Story / Sebastian / Xhefri

All Credits for this patch: Xhefri, Leviosa, Umar, Sebastian, Angel.OfDeath

Other Bug fixes and features:

- Added new team Unlockable Team. With all the skins you can unlock to use.
- Added skin selection GUI menu for Unlockable Team. (by Umar)
- Added new command /airdrop, to check the distance between the player and the active airdrop.
- Added /tempbaninfo command for admins to check temporary ban information.
- Added a new /help menu. (Umar)
- Added information about the story gamemode to the /help menu.
- Added new jingle sound to Roleplay music story (Story Jingle).
- Added RP ( Roleplay Points) for the roleplay gamemode.
- Added ranks based on RP statistics:

- Ranks

0 - 20 RP: Citizen
20 - 100 RP: Associate
100 - 300 RP: Capo
300 - 500 RP: Consigliere
500 - 700 RP: Underboss
700 - 1000 RP: Boss

*At the moment there is no use for Roleplay Points or a way to gain them*

- The cmd for /die animation is changed to /dead
- Changed the Gangster Team color to a warmer color.
- DeathMatch kill messages will no longer appear for players in Roleplay/Story gamemode.
- Airdrop message will now only be sent to players in DeathMatch world.
- Improved the spawnwep system.
- Players that die inside the shooting competition will now spawn at the range.
- Spawn protection system will no longer work for Roleplay gamemode.
- The command /skins has been removed as it no longer serves a purpose.
- Vehicles Hunter and Sea Sparrow, now have a cooldown of 15 minutes when they are destroyed.
- Players that are in story gamemode will not be able to Send/Receive chat messages by default.
- Replaced Fish stats with Roleplay Rank on player /stats.
- Made it so the /help menu now works when you're spawned or/and if you're not in world 1.

- Fixed a bug with players receiving the wrong weapons when dying inside shooting competition.
- Fixed a bug with some checkpoint colors in Roleplay world.
- Fixed a bug with /tempban timer. (Leviosa)
- Fixed a bug with prop owner and shared owners not updating when transfer stats.

- Removed some maps that were unused as part of an unfinished project.
- Removed command /joinmap, /maps as no longer function for anything.
- Removed one of the Staff Team skins entirely.