FunVice

General => Suggestions => Topic started by: SHy^ on September 06, 2021, 12:02:09 pm

Title: Server improvement & suggestions
Post by: SHy^ on September 06, 2021, 12:02:09 pm
Enlist your suggestions in this topic, and explain each with clear words for better understanding. Make sure you edit the post in case you've got more suggestions after already posting a message here, so the development team doesn't get confused with so many posts that it may leave some. Current improvements or suggestions & reverts are:'

1: Revert immunity one spawn protection of duration 5 seconds. Anyone doing spawnkill still may get drowned.

2: Efficient security for server including new efficient ban system.

3: A separate world for players to go in in case any hacker joins server to avoid being killed un-fair constantly.
Title: Re: Server improvement & suggestions
Post by: [MM]M on September 06, 2021, 01:28:19 pm
as spawn protection, i have a better idea that i've explained in a past topic

5 seconds coutdown, spawn in normal world, the seconds dont need to be counted on screen, just in script

if within those 5 seconds over the player fires = the spawn protection gets turned off automatically and he can get killed without any problem
if within those 5 seconds over the player gets killed = auto kill to the one who spawn killed via sethp to 0
Title: Re: Server improvement & suggestions
Post by: SHy^ on September 08, 2021, 11:41:06 am
as spawn protection, i have a better idea that i've explained in a past topic

5 seconds coutdown, spawn in normal world, the seconds dont need to be counted on screen, just in script

if within those 5 seconds over the player fires = the spawn protection gets turned off automatically and he can get killed without any problem
if within those 5 seconds over the player gets killed = auto kill to the one who spawn killed via sethp to 0

Implemented in newest update.